![]() Towers are generally most useful against ships and archers, due to their high pierce armor, damage bonuses, and ranged attack, and can be a very effective way of completely repelling some types of attack without requiring a full shift in military production.ĭefensively, while individual Keeps will not be able to singlehandedly repel large raiding parties, they can be a powerful tool to discourage smaller raids, which otherwise can kill villagers and disrupt economies disproportionate to their size, especially if they aren't immediately noticed. Towers are a useful part of any kind of fortification. ![]() + means that the civilization gets some civilization or team bonus or a unique technology that benefits the Keep. ![]() The technologies being considered here are Architecture, Arrowslits, Bracer, and Heated Shot. X means that the civilizations gets fully upgradeable Keeps.
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